| iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch |  | Author: Maher Ali Publisher: Wiley Category: Book
List Price: $44.99 Buy New: $9.98 as of 3/11/2010 15:50 MST details You Save: $35.01 (78%)
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Seller: umalucky Rating: 13 reviews Sales Rank: 396,281
Media: Paperback Pages: 396 Number Of Items: 1 Shipping Weight (lbs): 1.6 Dimensions (in): 9.1 x 7.4 x 0.9
ISBN: 0470742828 Dewey Decimal Number: 005.1 EAN: 9780470742822 ASIN: 0470742828
Publication Date: March 11, 2009 Availability: Usually ships in 1-2 business days
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| • | ISBN13: 9780470742822 | | • | Condition: NEW | | • | Notes: Brand New from Publisher. No Remainder Mark. |
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| Editorial Reviews:
Product Description With iPhone SDK Programming, developers have the expert guidance they need to begin building native applications for Apple's new iPhone 3G as well as the iPod touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective C and Cocoa programming, and then guides you through the building programs with Apple's iPhone SDK. iPhone SDK Programming covers a wide range of topics, including: - The Objective-C programming language
- Collections
- Cocoa Touch
- Building advanced mobile user interfaces
- Core Animation and Quartz 2D
- Model-View-Controller (MVC) designs
- Table Views File management
- Parsing XML documents using SAX and DOM
- Working with Google Maps API
- Consuming REST Web Services
- Building advanced location-based applications
- Developing database applications using the SQLite engine
- Building Multimedia applications
- Making use of the camera and video Working with the accelerometer
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| Customer Reviews:
Showing reviews 1-5 of 13
Answers to the problems at the end of chapters? January 3, 2010 B. Jared I just got done with chapter 1 of this book, and there are 5 "problems" at the end.
After writing out my answers, I flipped to the back of the book and found no answers.
I just looked on line at the URL for downloading the source code, and I don't see
anything that appears to be the answers to these chapter problems. If the answers
don't exist, then it's pretty lame. If they do, and I can't find them, that's also
pretty lame. I'm not sure why they wouldn't be in an appendix of the book.
I'm going to have to try these code snippets for the end-chapter problems from within
xcode, I guess.
It's an interesting glimpse into programming for the iPhone OS, but my excitement for
the next few chapters is starting to wane.
Fortunately I checked this out at the library first... November 8, 2009 Todd (Simi Valley, CA USA) I am an iPhone developer and this book doesn't seem to hit any audience. It covers little of the basics so the book isn't useful to beginners. But the book's examples are mundane and "internet quality" - meaning I can find any of these example snippets with a simple internet search. Most of the book is actually example code with little text explanations. I find myself skipping through pages and pages of code - how many times do I need to see class declarations, import statements and properties declared and synthesized? Leave that material out of the book and leave it where it belongs - in the code. This book would be 1/2 the size and still not worth the read.
Factual, not fun to read... September 26, 2009 Medhavi Bhatia (Germantown, MD) I didnt find this book very readable. The author focuses on too many facts and there is no build up in examples or any flow as you go through the chapters. Sometimes concepts are used w/o explanation and maybe the author assumes that the reader is familiar with either Cocoa or XCode. If you are not familiar with Objective-C, which has a pretty interesting syntax (if you are a C/C++ or a Java programmer the experience would be the same) then this book may not work for you. The author covers these topics very quickly jumping through different concepts.
Should be labelled a "Galley Proof" August 10, 2009 J.L. (Auburn, AL USA) 2 out of 2 found this review helpful
It's not uncommon when dealing with rapidly evolving and trendy technologies to see publishers pull out all the stops and rush relevant titles through the publication process, but this title is worse than most. The organization is terrible, the prose is rambling, the examples are trivial at best, and the illustrative screenshots were done so quickly that real-world names and data have been "redacted" with black lines. This book should be labeled a "rough draft" or "galley proof" and should never have made it to a bookshelf. There are a few, isolated, redeeming qualities, such as a decent chapter on iPhone file systems and database integration, but they are the exception and not the rule. It's a shame, too, because if Ali had spent more than five minutes per page, he might have been able to generate some real, relevant copy. There's an updated version coming toward the end of 2009, so may it be better then. But as a collegiate instructor who has taught iPhone development, there are far far better titles to spend your money on.
not an effective learning book August 8, 2009 frederik 1 out of 1 found this review helpful
I bought this to get started with iphone development. I am an experienced web and .net developer. The book takes a sequential approach, starting with objective-C stuff, moving into iphone development concepts. I read through the objective-C stuff, and started typing in the first iphone example. It didn't work and it was very unclear how to get it running. Also the code example (as other reviewers have pointed out) are horribly formatted with proportional font. Another critical issue is that it seems to written with no view to practical application, for example, the first examples build UI element from code as opposed to introducing the InterfaceBuilder tool.
If you are programmer looking to get into iphone development, I do not recommend this book. I instead got the "Mark/LaMarche" book which is much better structured and I am learning much faster with that one.
Showing reviews 1-5 of 13
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